Tool·
TexForge
Converts PNGs and texture atlases to GPU-optimized KTX2. Roughly 90% smaller files for Phaser, Three.js, and Babylon.js.
Overview
Converts PNG/JPG and texture atlases to GPU-optimized KTX2 with automatic chunking and hardware-accelerated compression. Roughly 90% smaller files with GPU-native loading for Phaser, Three.js, and Babylon.js.
Highlights
- Automatic image chunking: splits large maps into optimal chunks for streaming.
- GPU-native compression: converts to KTX2 with ETC1S or UASTC compression via
toktxfrom KTX-Software. - Phaser integration: drop-in loader for Phaser 3.70+.
- CLI and API: usable as a command-line tool or Node.js library, with zero configuration out of the box.
Reading
- AVIF as an Alternative to JPEG and GPU Texture Compression Schemes for Texture Storage in 3D Computer Graphics (Applied Sciences, 2026)
- Adaptive Scalable Texture Compression (GPU Pro 5)